![]() This allows troops such as the Hog Rider to bypass a Tesla and head straight for the Crown Tower, as it can't be targeted while hidden underground. The Tesla can also be frozen by a Freeze spell while underground, so it won't pop up when enemies are in range while the Freeze is active on it. The retreat can also be stopped with a Freeze spell, enabling the player to attack the Tesla at leisure. However, the retreat is not instant, enabling quick troops like Spear Goblins to get a hit off before it goes underground. When it retreats underground, the Tesla is invulnerable to any damage-dealing spell except for Earthquake, and cannot be targeted by any troops.The Tesla can defeat any unit with the same or less health than Minions in one shot if they are of the same level, thus making it very effective against small hordes of low-hitpoint troops.It also deals moderate damage to higher hitpoint troops such as the Baby Dragon, and can also completely take out a Lava Hound and its Lava Pups without any assistance. ![]() The Tesla can zap away some health from moderate hitpoint troops at a decent rate.Tesla retracts when no targets are within range and gains immunity to all spells except for the Earthquake and the Freeze. It is one of the three cards in the game that can go invisible, along with the Archer Queen and Royal Ghost. It is a single-target, medium-ranged defensive building with both moderate hitpoints and damage. The Tesla is a Common card that is unlocked from the Hog Mountain (Arena 10). ![]() Whenever it's not zapping the enemy, the power of Electrickery is best kept grounded.”
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